JEREMY
DALE
Address and Phone available on request.
resume@valleydweller.com
http://www.valleydweller.com/
Software Experience
3D Studio MAX, Character Studio, Adobe Photoshop, Gamebryo, Painter, Maya, Deep Paint 3D, MultiGen Creator, DeBabelizer. 7+ years of experience with proprietary tools for Console, PC, and Coin-Op development.
Education
BACHELOR OF FINE ARTS 11th of May, 1996.
Advertising/Graphic Design,
Sam Houston State University; Huntsville,
TX.
Work Experience
Animator
- Mythic Entertainment,
Fairfax, VA. 2003 to Present
Creating, Exporting,
Integrating, and overseeing animations for Imperator. Working closely with the
Lead Programmer to redefine the Animation Pipeline for future titles. Also
created models, textures, and animations for Dark Age of Camelot:
Catacombs.
Lead
Animator- Lodestone Games,
Charlottesville, VA. 2003 to 2004
Created all keyframe
animation for SoulForge, a fantasy MMO for the PC. Also conceptualized,
modeleded, textured, and rigged characters and props. Collaborated with
programmers and designers to create systems for character animation within the
game. Also supervised export and troubleshooting of all character
assets.
3D
Artist/ Animator- Circus Freak Studios. Campbell,
CA. 2001 to 2002.
Responsible for
Concept, Modeling, and animation of AI characters and vehicles as well as
Multi-pass texture and particle system work for Superman: The Man of Steel for
the Xbox. Other responsibilities included working with design and code to
further enhance the animation tools and to balance gameplay.
3D
Artist- Infogrames, NA.
San Jose, CA. 1999 to
2001.
Responsible for concept, construction, lighting, and texture
implementation of tracks and battle arenas for Looney Tunes Racing
PSX.
3D
Artist- Atari Games, Inc.,
Milpitas, CA. 1998 to
1999.
Team Feddersen: Responsible for all Enemy character animation,
supervision of Hero motion capture, Grey Dawn. Team Ray: Responsible for
populating tracks, designing and creating Shortcuts, general lighting,
set-dressing, and effects for San Francisco RUSH 2049 Coin-Op.
Creative
Director- Nimantics, Inc.,
Irvine, CA. December'96 to April
'97.
Hired as webmaster, and quickly promoted to running a national print
advertising campaign. Other responsibilities included dealing with service
bureaus, and handling communications with national magazine
publishers.
Palette
Manager- The Neverhood,
Mission Viejo, CA. May '96 to July
'96.
Contractor responsible for creating custom palettes and compiling into
optimized Flics in Autodesk Animator Studio for this stop-motion PC title.
Other responsibilities included game testing and website creation and
maintenance.
References available upon request.